This trap can be used to capture mobs like zombies, skeletons, endermen, creepers, cows, sheep, pigs, horses and other players without completely killing them. It is important to note that in order for the trap to work, the input (I) to the rapid pulsar must be turned ON when the operator does not want the dispenser to be firing. Beneath the field are pressure plates which fire the TNT, leaving no time to escape, as you are in a field of TNT 6 blocks under. No visible components! You can drop items in the hole at your own risk. Players will walk on top of the plate and through the door and fall into the lava. In the middle, put a trapped chest. The cart will keep moving until the unconnected rails and surprise, he/she died with no reason as the minecart stops. It is possible to hide this design behind walls to push players off and kill them from fall damage / lava damage. Replace the sides of the wall with dispensers, and fill them up ( should be done in creative mode ). If the block below either type of sand is air, it falls until it lands on the next available block. Here's what the trap will look like on the side: First, dig a hole three blocks deep and 6x1 blocks wide. Build an empty doorway to a decoy house with an iron door. ,Trapdoor (1), Any redstone trigger, Ladder (at least three). Make it activate any kind of killing mechanism, such as retracting pistons. Then, at the bottom, make a pit 3 blocks deep and about 5 blocks from the tower. Then place one trapdoor at the top three upper blocks. Then put another pressure plate at the far end of the room, connected to the TNT. Put two iron doors and stone pressure plates or buttons ONLY in the entrance. They go into the valuables room. (Note: Only suitable for 1 block wide mob. Exit your hole. When someone steps onto the diamond and breaks it, he will fall. When a player or mob steps on the pressure plate the delay between the pressure and the door opening will be just long enough for the TNT to activate, causing the player or mob to fall to their deaths. The player might not exit at the back door. Note: You will not be able to collect your loot as it will incinerate in the lava. They flick the lever - which they THINK will let them open the chest. Here is an overhead view: X= wall D= door P= Pressure Plate O= Ore L=Lava. Start by making a house made out of Obsidian or any other TNT proof block and put dirt for the floor. Upon the door closing, they will try to go through the door again, resulting in death. Note: This may not work as you would expect it to. (Diamond could work, but there's no assuring they'll have an iron pickaxe.) This noob trap has 2 forms, basic and advanced. Place a sand or gravel block right on top of it so it rests on the torch. Then put a trapped chest down in the other room and place a few TNT in the corner of the room. If a person or entity walks over a pressure plate or tripwire which activates turns on a redstone wire which triggers a note block. The air gap will be this size. We're talking first day levels of ignorance. Dig a hole below the sticky pistons and fill it with lava. He will grab the blocks and go in, starting to hop up, and up, and up. Finally, replace the Dirt with Lava. Obtain four sand blocks and 5 gunpowder to make some TNT. Introduction: How to Build a Quick Sand Trap in Minecraft. Login; or; Sign up; Dark mode. Make a 'dummy house' (A house that is not really a house, it is only to lure people). Now, claim your loot and walk away. So many people have grown a blind spot to those tables. Nice dude, just watched on r/minecraftinventions, and i subbed! Place water in each of the corners and in the middle of each side on the top (where the water isn't flowing along the top. Now remember to NEVER mine the ore. Any block will work, but, again, clay is the best. Give him a stack and make him teleport there. The sticky piston will be very visible, so place one dirt block, and grow a tree on top of it. Use a redstone circuit to activate it from a distance, obliterating everything within range, but you will live. To prevent him from using their own lever or pressure plate to escape, place TNT underneath him or behind the walls or use glass on the wall. The minecart will fall one block lower, this won't really cause any damage unless you accidentally pushed the minecart. It is highly suggested that you put all your other stuff away because the chance of you drowning while your in the trap is very high, and you use stone tools. By then make sure you're not there. Also, here is a video of it. Image via Minecraft #1 - The bubble elevator trap. –Preceding unsigned comment was added by 10:58, 14 December 2013 (CST)(UTC). Around the hole, place 4 double chests (so 8 chests in total). This is a very easy tutorial on how to make sand float in Minecraft. This is another easy trap to make. The TNT does not have to be on the bottom. Build an underwater shelter. The would-be griefer will step on the outer pressure plate, causing the door to open. To fool the person who laid the trap in SMP, try subtle sabotage, but make sure you know the wiring absolutely. They will die of fall damage and their items will fall into the hoppers and chests, where you can collect them. Passive mobs only spawn in light (They are NOT attracted to light in any way and will often despawn in the dark) and will sometimes wander into the fire. Stone can't sense items at all, and iron and gold pressure plates emit too weak of a signal and are too expensive if you plan on doing this in Survival. An Ender Chest has twice the drops and thus twice the certainty that this will work, but requires a pickaxe, can be seen through and around, and isn't something that somebody would want to break anyways. The basic template is a square hole, at least 2x2. Once they get far enough they can't go back. Then, make a way up to the top where the hole is. Also, if you place ice under the soul sand, mobs and people will move even slower due to the properties of ice. The victim will be unable to leave due to the absence of a pressure plate to open the door from inside. NOTE: The player will eventually starve to death, and if not, the trap may create extreme lag. A player may come by, step on the pressure plate(s) hear the TNT, run, and in no time BOOM! Full stack of stone (for hidden version) Sick of rebuilding land mines? This is a very simple trap, but is very effective. This will also fix the problem of the lava destroying the mob drops. Fill each Dispenser with Fire Charges and cover with Wood Planks or Stone and then cover the solid block with a Wood or Stone Pressure Plate depending on which block you used. 3. Community . Place a pressure plate with at least one block of TNT behind the plate. Prank your friends, enemies or the annoying creepers next door with a falling floor trap in Minecraft. Now flick the lever and turn the pistons on. Lava can work in this fashion to have drops fall into the chamber below the lava. First, dig a hole that is at least 6 blocks deep. Put a few iron ingots or something somewhat valuable (but not TOO valuable) in the chest. 2x Painting (for hidden version) Yeah, thats a perfectly good trap if you know what cave system and which blocks your enemies will be mining. Once the zombie is trapped, you can administer the cure easily, your patient is protected from the sun, and the cured Villager can exit the trap by themselves. Leave the other space filled, but do nothing else to it. Two blocks high, make a tripwire going into the walls. Add some leaves. Also, take care when retrieving the mob drops, as it is easy to fall victim to your own trap. Put one TNT below each pressure plate, then a clearly visible chest or diamond blocks inside to lure people. When any sized slime wanders around, it may fall into the hole. A diagram of this would be helpful, as it is rather poorly explained. Add Tip Ask Question Comment Download. Third, connect the delayed repeater to the RS latch Reset and connect the RS latch Output to another RS latch or a vertical (optional, for reset) repeater clock that will stay on, also connect the output of the first latch to an And gate. Traps are devices designed to automatically slay or capture an entity (Commonly called mob traps/farms) or players, either instantaneously or over time. Now all you have to do is occasionally check the trap for players and or mobs. 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